Using our designs and information architecture, we began putting together our paper prototype. As a team, we decided our form factor would be a handheld tablet and pen that users would carry throughout the museum. When developing our low-fidelity, we decided to create a physical cardboard device that could be held as a mockup of our final product. Using cards that slide in and out of the cardboard, we created pages that users would see when using the device and accomplishing their tasks. We then used our paper prototype to conduct usability tests in our simple evaluation and evaluation plan.
From the paper prototype, we learned how to:
We created a simple evaluation of our low-fidelity paper prototype. We used a designed space meant to simulate an art museum exhibit and place three different art pieces on the walls of the space. We had the user conduct three different tasks to better understand the interaction between user and product:
We then conducted the evaluation with several of our users in our simple evaluation.
From the evaluation plan, we learned:
After we created our evaluation plan, we performed a simple evaluation on our users. We learned that there were parts of our product that were not intuitive or easy to understand. The biggest change we gathered from our users was how to rearrange the layout of our product. Taking these changes, we created our first draft of annotated wireframes.
From the simple evaluation, we learned: