Evaluation

Paper Prototype

Using our designs and information architecture, we began putting together our paper prototype. As a team, we decided our form factor would be a handheld tablet and pen that users would carry throughout the museum. When developing our low-fidelity, we decided to create a physical cardboard device that could be held as a mockup of our final product. Using cards that slide in and out of the cardboard, we created pages that users would see when using the device and accomplishing their tasks. We then used our paper prototype to conduct usability tests in our simple evaluation and evaluation plan.


Takeaways

From the paper prototype, we learned how to:

  • Think of the physical look of the device as a whole
  • Create a low fidelity page designs for our paper prototype
  • Illustrate the importance of certain interactions

Evaluation Plan

We created a simple evaluation of our low-fidelity paper prototype. We used a designed space meant to simulate an art museum exhibit and place three different art pieces on the walls of the space. We had the user conduct three different tasks to better understand the interaction between user and product:

  • Use the map function to find a piece of art
  • Use the back of the pen to tap an art piece to gain information and write a reflection
  • Locate the exit to access and save your trip review

We then conducted the evaluation with several of our users in our simple evaluation.


Takeaways

From the evaluation plan, we learned:

  • To create a solid plan to test out our designs
  • How to choose which qualitative and quantitative measurements to gather
  • How to plan pre and post questions to gain more insight on our user’s experience
Layout of our simple evaluation setting.
A sketch of the layout of our simple evaluation setting.

Simple Evaluation

After we created our evaluation plan, we performed a simple evaluation on our users. We learned that there were parts of our product that were not intuitive or easy to understand. The biggest change we gathered from our users was how to rearrange the layout of our product. Taking these changes, we created our first draft of annotated wireframes.


Takeaways

From the simple evaluation, we learned:

  • How this product would work in a simulated art museum environment
  • How users would interact with our product and complete the tasks we outlined